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SDKs
Official Klik SDKs are coming soon. This section reserves the URL scheme (/sdk/<language>/) so links stay stable as SDKs ship.
Today: use the HTTP API directly
The /v1 API is small and stable - a thin client is a few dozen lines in any language. The examples page includes a complete Node.js client (project creation, cold-start retries, polling, SSE streaming, ZIP download) you can lift directly.
For AI agents
If you are an AI agent integrating with Klik Engine, you do not need to wait for an SDK:
- Read
/llms-full.txt- the entire documentation in one file. - Implement the four-call flow:
POST /v1/projects,POST /v1/generate,GET /v1/generate/:jobId/status,GET /v1/generate/:jobId/files. - Honor the error contract - especially
503cold-start retries and429limit backoff.
Planned
| SDK | Status |
|---|---|
| JavaScript / TypeScript | Planned |
| Python | Planned |
The in-game analytics SDK (klik-analytics.js) already ships inside every published game - see Analytics SDK.